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The Dustchild : Environment

A video game concept design project I did at school

"The earth is under a suffocating shroud of toxic dust, making it impossible to survive on the ground(unless it rains). Whilst survivors cling to life in the rusting heights of Crane Town, young Mika must descend into the vast, poisonous desert to find their father who didn't return from his supply run"

Software used: Photoshop, Blender, Premiere

Final video "trailer" for The Dustchild concept project, mainly focusing on the environment concept and story moments.

Mika's Home rendered concept art

Mika's Home rendered concept art

Mika's Home colour iterations

Mika's Home colour iterations

Key art

Key art

initial Sketch

initial Sketch

3D Modeling and Layout on Blender

3D Modeling and Layout on Blender

Screen shot of the scene with camera movement

Screen shot of the scene with camera movement

Viewport render

Shading and texture painting applied

Final render from the animation

Final render from the animation