A video game concept design project I did at school
"The earth is under a suffocating shroud of toxic dust, making it impossible to survive on the ground(unless it rains). Whilst survivors cling to life in the rusting heights of Crane Town, young Mika must descend into the vast, poisonous desert to find their father who didn't return from his supply run"
Software used: Photoshop, Blender, Premiere
Final video "trailer" for The Dustchild concept project, mainly focusing on the environment concept and story moments.
Viewport render
Shading and texture painting applied